I’m kinda sad that Lethal league isn’t that much knowed, because is actually one of the funniest fighting games that i’ve ever tried
We got to respect M2K for at one point being the #1 in both Melee and Brawl at the same time. These are such different games
Lethal League is sick. It has the mindgames, it has the tech, the meter and super management, and most importantly, it has the disrespect! Nothing quite like juggling your opponents dead body, and then yeet them off the screen.
7:25 I have a feeling this game was heavily inspired by Tekken 3's "Tekken Ball" mode, which was also in Tag 2: Wii U Edition. But to successfully make an entire fighting game based on it is pretty bold and definitely innovative.
7:00 Fun fact about the PlayStation's dev history: despite "switching" to 3D, the PS1 never got a 3D GPU. It's actually still 2D only. Instead, to get 3D, they added a 3rd chip called the "Geometry Transform Engine" which takes polygon data from the CPU, does the projection math to convert it to 2D shapes, and then sends that 2D data to the GPU. This means that the PSX never had true floating point support, which is what causes the blurry messed up antialiasing on the polygons, creating the signature look
I, LOVE, yumi hustle, as a newbie to fighting games its done so much for me in understanding the core mechanics of these games in just one match.
Another really unique fighting game is rushdown revolt, it's a platform fighter but it takes a lot of cues from traditional fighters, it uses a regular healthbar but separated into bands that determine how much knockback you take, and shields are one-sided so you can get crossed up, but by far the coolest part about the game is the spark system. Basically, hitting your opponent with anything will grant you a spark, which you can use to cancel any move into a rush (an 8-way dash that's both ground and air ok) or a jump, even on whiff, or spend it to do a massive, crazy fast super jump in any direction. The spark system allows for tons of insane movement, combos and pressure, and it gives the game a level of player expression unlike almost anything else out there. If you read all this for some reason go check out the game, it's completely free to play on steam and has basically zero microtransactions
I think one other thing that helped get people into smash (at least for me anyway) was the sheer variety of things you actually did besides fighting. Playing with my family was fun yeah but I don't think I would've been hooked nearly as much if the games didn't have things like break the targets, board the platforms (which sadly never returned), the adventure modes and other things you could do. Break the targets especially works as a really good character tutorial while also just being fun to bang your head against in Melee since there are character specific techniques you'd need to figure out in order to pass some of them such as young links BtT being unbeatable unless you use a wall jump to get out of the starting area and if you've used Link, you'd know that his regular incarnation can't wall jump.
Thank you for mentioning lethal league! It’s an excellent game that I convince people to try whenever I can. Hopefully a few people will check it out after seeing this
Virtua Fighter technically wasn't a 3D fighting game, it was more of a 2.5D fighter like SFIV, V, and VI. The first 2 VFs (and the first 2 Tekkens) didn't have sidesteps or true 3D movement. The 1st fighting game to actually feature sidestepping was Battle Arena Toshinden, the weapons based 3D fighters which was quickly overshadowed by Soul Edge (which figured out simple sidestepping on it's first try). VF3 introduced a dodge button and Tekken 3 finally stapled Soul Edge style sidesteps onto their "3D" games while Soulcalibur on the Dreamcast was literally 8-Way-Running circles around them.
I always love when you upload, the exceptional high-quality editing and in-depth analysis is really awesome. You deserve soo much more attention. Kepp it up man, you're destined for greatness man
What I love about the Smash games is how unique they are from traditional fighting games
Yomi hustle is the first fighting game that actually let me enjoy the parts of fighting games that are actually supposed to be fun and finally feel those 'chess' like elements that people talk about. Fighting games are just not only really complicated, perhaps overly so at times, but they almost universally are terrible at teaching their mechanics. I seriously think that if a game actually tried (like I hope SF6 is) that it wouldn't be that hard to get into a mainstream traditional fighter. But when most fighting games have almost no single player content, and have tutorials that range from garbage to nonexistent, it's no wonder that it's so hard to get into a game. Even games with supposedly great tutorials like Guilty Gear Xrd are still in all honesty still not great by the standards of most non-fighting games and the fact that tutorials like that are considered good by fighting game standards says a lot about how dire the scene is in this regard. (I would argue that Them's Fightin Herds has a much better tutorial but is unfortunately too small of a game for most people to have noticed it it seems.) Yomi is great though because even when you're playing your very first match and just goofing around with randos pressing buttons, you're already starting off as if you had been practicing Street Fighter for hundreds of hours. You basically start minute one with perfect execution, perfect reaction time, perfect game knowledge (at least in terms of what your moves will do), and the ability to do things like whiff punish and follow up moves into combos with ease. Like you can't just drop a combo cause you flubbed an input or didn't know what to follow it up with. So as a result right away you skip all the annoying things that need to be tutorialized with most fighting games and skip right to the chess-like mindgames, which are much more intuitive to just play around with and learn
honestly lethal league is one of my all time favorite video games and it makes me happy see it get any kind of recognition makes me happy and sad that it isnt that popular
Finally watched the whole video before commenting, good video, I think you are doing a great job of teaching the history of fighting games and also how they work 👍
To be honest, Smash Bros is a break from the traditional one-on-one fighter genre (like seriously that formula has been done to death)
IMO Smash technically invented platform fighters as we know them today, since the other one still had health bars; but we're just splitting hairs at that point. Fun video!
I appreciate this channel’s explanation on fighting games.
Pokken Tournament took an interesting route by using its unique Phase Shift system to blend two fighting game subgenres together, those being 2D fighters such as Street Fighter (Duel Phase), and arena fighters such as Ultimate Ninja Storm (Field Phase). It led to a unique type of balance and character expression among the playable pokemon, as certain playstyles would often fare better in one Phase or another (Zoners like Gardevoir and Chandelure are at their strongest in Field), while others still benefit most from frequently swapping between them (Pikachu Libre gets a buff every single time she wins a phase shift with certain moves).
@typhoonbh