@axHSR

Im sorry that this video isnt super high quality or anything, wanted to get my genuine thoughts out on the current game state, and sorry if i sound angry but I'm extremely disappointed in the way they are handling the endgame at the moment. It's important to say what's wrong with the game as we know they listen in HSR.

Edit: yeah we are even more cooked, way to go hoyoverse.

@astro9444

As a FTP, these bosses makes good builds useless if you don't have every meta character

@muhdazhad04

After finishing this MOC I was like:
It's okay I'm only losing 80 Jades and I have a life, not gonna stress too much about it

@yourcutemc

HP inflation is the laziest type of difficulty bump. Boss Aventurine is the last boss I actually struggled but not rage quit because of the HP. His mechanics and gamble type of gameplay makes it more forgiving and kindoff fun to play against.

@SDseb

People saying this is "ok", needs to get their eyes checked because this is not ok. We're only a year and a half into this game's life span, and we're already getting these crazy HP inflation. Imagine 3.X or 4.X, by that point if we continue to increase the HP 1.X characters will just not be useable unless you have E6's and even then they might still not even clear if we go down this path. Sooner or later, we're going to have elites that has 5M HP and I'm genuinely concerned with the future of HSR if we continue to go down this path. We said this with Genshin, and we'll say it with HSR. Adding HP doesn't make it harder, it only makes it more annoying.

@tenna_impregnator

it's so crazy to me that i've practically given up on most endgame content because i only pull for characters i actually want to use lol

@linhmy7673

Trust me ..higher hp is not the most disgusting thing hoyo has ever implanted on a boss ..wait until they have more res, more def, and oh ..idk ..a weird mechanic that can be weaken by a specific skill from a specific character or characters that has something something will be buffed against that boss

@Splinnee

So the problem with these companies is that this is always the pattern they do. They make a new game that people love and enjoy and get people addicted to the game, next 2.0 comes and they think on how to part people with their money they already got e6s5 seele, dhil and jingliu how can we get their money. So they add more HP to monsters but make new characters deal the HP difference to their damage or they added a mechanic that can only really be beaten by using an on element character like Safeguard.

3.0 is the milking stage and when they start developing another new game as this one goes into "milking the addicts" phase as all the new/ftp/light spenders are slowly fizzling out due to powercreep. A lot of people wont be able to quit because they feel like they have invested too much time and/or money into the game and just play it because it's now part of their daily routine. 

Now as for myself, I will not be purchasing the next monthly battle pass or supply pass, I have been buying both since the game came out and I have purchased all the "First time bundles" which is a fair bit of money but it's getting to the point where I'm not getting back my moneys worth anymore as time goes on and I am incredibly excited for other games coming out soon like Monster Hunter Wilds and Stalker 2 I need to play through and the new Final Fantasy game and by the time I've done all that the I will feel like I am too far behind to continue with star rail and likely just stop playing anyway, so pre-emptively stopping my payments for 2.7 and depending on how specifically well "Blade" does in 3.0 will depend whether I drop the game entirely, I refuse to play a character or team I do not care about.

That's like me using the Sword and Shield in monster hunter, I'm just not going to not going to do that because I want to and am going to use the Charge Blade and if I can't beat it with the Charge Blade I would find a way or I would just quit the game and play something else luckily in monster hunter you can 100% the game with any weapon.

It's okay to rant and be mad bro, fuck em. Never shill for developers they should always be criticized and you should never let a restaurant serve you cold food for example, kick up and complain and get the satisfactory meal you deserve or simply get your money back and go to a different restaurant. "Fuck em".

TL:DR the day Blade can't beat endgame 36*'s will be the day I take my money and go elsewhere and "fuck em".

@jakubbarczyk4310

Welcome to Honkai, people never understand hoyos "generosity" is not without reason in hsr, in hi3rd they feel comfy just tossing 5 starts at people exactly due to the fact most of them become obsolete by year 2, now one year into hsr units from 1.0 can keep up, but man do they feel worse, now with a new path and we know already sunday is better then both sparkle and tingyn smooshed into one unit this won't disapear.

@komgoo4974

Acheronification is the best term to describe Hsr power creep. Even in 2.0 came out there was nothing crazy. Black Swan and sparkle but then 2.1 we got Acheron and Aventurine and after Robin and Boothill and then every 1.0 character just can’t breathe.

@NotXiAnzheng

Blade: you guys doin damage???🗿

@abdelrahmanmohammed7152

Imagine a year from now on we will have bosses who have 5m hp or something

@sakibahmed3341

HSR feels REALLY punishing if you ever lost 50-50s on limited, meta character banners. Missed out on Firefly and have been suffering ever since. Couldn't even pull Rappa because I needed Aventurine. It's getting ridiculous at this point. My builds are good too, and it is NOT helping just because I don't have some META DEFINING SPECIFIC TEAMS built.

@Mr_DE_0395

My team keep progressing getting stronger and stronger every patch, yet, every single patch I keep struggling, like what the fuck is this powercreep ? It's not like they make new mobs and then they're strong asf, but they just give old mobs more HP. F*ck off. That, combine with the MASSIVE powercreeping unit keep releasing, this game days are numbered. If a unit release and basically only has like a few patches to live before getting powercrept to oblivion then the sales will go down drastically, then because sale goes down, then they have to make stronger unit, and this shit will keep spiralling down until it cannot be saved anymore cause it's already fucked, literally the same path like HI3, rampaging powercreep

@yavnrh

Imagine pulling E6S5 Jingliu... If someone spent that much money, they should be able to use their favorite character till the end of time. This sucks.

@theredrecruit7485

I agree with you conpletetly man, and it's what scares me about the future of this game. While i do have a Firefly team, my Yunli team is completely outclassed by Fexiao and the possible new units coming up, and I fear with the health pools rising due to the overpowered characters I won't be able ro compete soon. Which is frustrating because I don't want Fexiao or Acheron, but the game feels like it's pressuring me to get them due to the nature of the absurd HP scaling of enemies (And mind you this is a Yunli with Aventurine, Tingyun, and S1 Sparkle by her side) And people will tell me to build a better team, but I just can't. I lost my 50/50 for Robin (Second banner) and Topaz (Second banner) on previous banners, which has completely stunted my damage output for the follow up team I'd like to create

@DragonoftheDarknessFlame

Pretty funny how HSR already has a 5M HP boss while 5.3 Abyss is like 4.7M in a 4 year old game.
Acheron was the worst thing to happen to HSR

@Lightstation_

At this point I feel like it's to make it balanced for the whales. But then everyone else has to deal with it

@ghostbl33d65

They need to bring the HP pool back down and let people accept that clearing MoC with Acheron is just a subtle unofficial easy mode. The only time you should start increasing the HP pool is when at least 50% of the current character roster can easily 0 cycle clear, not just 1-3 characters. 

Right now, what's gonna happen is that people are gonna feel tired of having to pick the newest character every single time they come out just to clear because they make it impossible otherwise. They think this will incentivize people to swipe their cards, but that's such a temporary solution because nobody is going to keep spending money on characters just to get those extra 80 jades , especially if the character is a miss and people don't like them that much. 

People will just give up and stop playing these extra game modes, and therefore, because they have nothing to come back to, they will eventually drop the game and stop spending money on HSR entirely. This HP inflation is such a bad move no matter which way you slice it.

@shiromatsunoki

I agree with what you're saying man. I was able to clear this MOC but it was down to the wire with the last floor. Just bumping up a boss's HP is the laziest way to make it harder. Honestly, I feel like five-stars should barely be taken into account when scaling endgame content. All these modes should be able to be reasonably cleared by two teams of four stars.