@InkboxSoftware

Correction: Only 4bpp sprites were supported on the SNES

@Swampert_Tube

When you finish it, you should ship off a playthrough to Nintendo and a floppy disk with the game on it with no context and see what happens.

@Noruzenchi86

It would be incredible if Nintendo actually approves the final cartridge. Imagine being the only SNES game released in 2025.

@allenbythesea

I was a professional snes dev back in the day.  You did the machine proud.

@ryanreedgibson

My uncle worked for Intel in Arizona. He was an engineer who would service their lithography machines. When I was 11 years old, he gave me an NES cartridge with a set of all the copied NES games. The copied game would be inserted into the larger cartridge and then inserted into the console. It was awesome! He passed away about 15 years ago and I gave it back to his son. He wouldn't tell me where he got it, but I have a feeling he made it with people at his work.

@bucket_mouse

Thanks for the shout-out :) great video! Since tackling the hardware, I've been meaning to try my hand at software at some point. This has inspired me :)

@silverismoney

mad respect for people who had to squeeze a fun playable game complete with audio and graphics into a tiny space in memory using a whole bunch of tricks to save space and writing it all in assembly. A far cry from cranking out a quick indie game with a game engine like unreal

@ScottLahteine

I worked for a company in 1989 that got a NES development setup so they could start coding a game they eventually published as “Moon Ranger.” The sample 6502 code we received was full of bugs but George got those fixed up and optimized the code and we submitted the changes back to Nintendo. And that was the point where I move on to another job, so I never got the full Nintendo development experience. But today in 2025 anyone can dive in with free tools, and even build their own emulator if they feel like it, so there’s never been a better time to make your own Nintendo games!

@nickdee5764

If only they had a seal of quality for the eShop.

@taxicomicsGamedevCave

It is WILD that they had to hand in a FULL PLAYTHROUGH of their game! ON VHS! I imagine the chunky box full of 240min VHS recorded by some poor play tester.

@TheNeu3no

I need to point out, that it is extra impressive, that you learned all the different kinds of stuff, like arts, gamedesign, Programming in 6505 Assembly, learning about the SNES hardware and how to specifically program for that, soldering etc...

Some things as you told only for this project. You're pretty versatile, so impressive.

@andrewdavie386

In about, mmh, 1989 - plus or minus - I was flown by Nintendo to their building in Seattle, Washington - where one of my games had failed QA/playtesting. The NES had about 23 different variants (different chip manufacturers, etc) and your game had to pass on ALL of those. Mine passed on 22 of them, and failed on one - but only after being left on a few hours. We had no clue, so as a last resort I had to go and diagnose in-person on THAT machine. The playtesting floor was, as far as I recall, a whole bunch of teens in front of NES machines banging away on games. I got put into a room with my failing game. Sure enough, the sprites were flickering. I said "that's a hardware problem!" they said "no, it's a software problem!!" - so I said "get some freon" which they did. We sprayed freon on the machine, and bang ths flickering disappeared and the sprites were rock solid.  Turns out I was not refreshing the dynamic ram EVERY SINGLE FRAME for the sprites, and on this machine, when it was hot, I was right on the edge of the dynamic RAM losing its contents. Just a bit here, a bit there. I was trying to save processing power by only refreshing when there was a change in sprite data. Turns out that was a bad idea.  After the freon, I did fix the problem (refresh every frame) - but in any case Nintendo "retired" that particular machine, telling me there were only about 4 of them in North America :)

@FireFox2313-di6bk

Do I understand these types of videos? No, not really
Will I watch and enjoy them? Hell yeah

@Dezomm

I port games to modern consoles at my day job. It's very interesting to see just how different the process was back then! Great video!

@Bofner

24:40 That is one of the greatest feelings ever, I have to agree. I've been working on Sega Master System and Super Game Boy games as a hobby for the last couple of years, and being able to see all of your work up and and running on real hardware through a CRT is like nothing else

@reasesoffice

My favorite part of videos like these are when I get a whole lesson on how old computers/consoles worked in regards to RAM, CPU, APU, and memory and all that stuff, and Im sitting here smiling and nodding my head even though I have no idea what any of this means, and cannot wrap my head around it. I still feel like I'm learning though!

@davidalbertkimber

Ive never enjoyed being completely lost and confused before. I don’t understand a single word you said, but I love the work you put in. Well done!

@ExtraTrstl

I just found this channel and I just want to say you are an absolute MACHINE. This is an insane level of passion and hobby dedication.

@block_place1232

Missed opportunity too call it "Making an SNES game like Nintendo Nintended"

@nisenazo

Incidentally I have hopped down that rabbit hole myself, entirely lacking any ability even in assembly. 
This video is full of diagrams and maps that I wish I had while I was learning. It's still helpful now, but I am a little jealous of people who run into this video and are helped by it! 
No I didn't wind up making my own game but it's something I want to come back to. Very  cool and I know it was a LOT of work so congratulations on the achievement.